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No. 0655 B
Delphox

Delphox

Region
Kalos · 6ª generation
Rarity
Epic
Attack side
Special
As an enemy
Chaser
Recommended build B
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Fire Spin → Sacred Fire
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 9,283/s (3,339 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 9,283/s (3,339 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Fire Spin → Sacred Fire
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Burn
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 46 300 1,314Power
Fire Spin Fire Special Orbit 112 447 1,065Synthesis
Hyper Beam Normal Special Charge 180 534 961Power
Confusion Psychic Special Projectile 30 195 851Reflexes
Body Slam Normal Physical Melee 61 299 820Power
Tackle Normal Physical Melee 48 264 726Vigor
Quick Attack Normal Physical Dash 72 301 715Sprint
Heat Wave Fire Special Nova 65 276 711Vigor
Hyper Voice Normal Special Nova 59 262 684Reflexes
Psybeam Psychic Special Beam 92 319 676Power
Flame Charge Fire Physical Dash 68 284 674Sprint
Rapid Spin Normal Physical Spin 49 216 627Sprint
Mist Ball Psychic Special Homing 31 212 612Reflexes
Psycho Cut Psychic Physical Boomerang 63 257 577Reflexes
Psychic Psychic Special Nova 56 219 549Magnet
Flame Wheel Fire Physical Trail 39 166 530Sprint
Extrasensory Psychic Special Shove 77 277 500Armor
Flamethrower Fire Special Cone 57 185 496Reflexes
Will-O-Wisp Fire Special Turret 29 165 476Reflexes
Substitute Normal Physical Turret 30 172 434Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Fighting×0.6
  • Psychic×0.6
  • Steel×0.6
  • Fairy×0.6
  • Bug×0.96

Sprites by

Emmuffin, Jhony-Rex. SpriteCollab, CC BY-NC 4.0.