- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Fire Spin → Sacred Fire
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 9,283/s (3,339 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Ember → Fire Blast Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 9,283/s (3,339 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Fire Spin → Sacred Fire
- Bond 3: add to the group Mist Ball → Luster Purge
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Ember | Fire | Special | Projectile | 46 | 300 | 1,314Power |
| Fire Spin | Fire | Special | Orbit | 112 | 447 | 1,065Synthesis |
| Hyper Beam | Normal | Special | Charge | 180 | 534 | 961Power |
| Confusion | Psychic | Special | Projectile | 30 | 195 | 851Reflexes |
| Body Slam | Normal | Physical | Melee | 61 | 299 | 820Power |
| Tackle | Normal | Physical | Melee | 48 | 264 | 726Vigor |
| Quick Attack | Normal | Physical | Dash | 72 | 301 | 715Sprint |
| Heat Wave | Fire | Special | Nova | 65 | 276 | 711Vigor |
| Hyper Voice | Normal | Special | Nova | 59 | 262 | 684Reflexes |
| Psybeam | Psychic | Special | Beam | 92 | 319 | 676Power |
| Flame Charge | Fire | Physical | Dash | 68 | 284 | 674Sprint |
| Rapid Spin | Normal | Physical | Spin | 49 | 216 | 627Sprint |
| Mist Ball | Psychic | Special | Homing | 31 | 212 | 612Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 63 | 257 | 577Reflexes |
| Psychic | Psychic | Special | Nova | 56 | 219 | 549Magnet |
| Flame Wheel | Fire | Physical | Trail | 39 | 166 | 530Sprint |
| Extrasensory | Psychic | Special | Shove | 77 | 277 | 500Armor |
| Flamethrower | Fire | Special | Cone | 57 | 185 | 496Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 29 | 165 | 476Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 172 | 434Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Fighting×0.6
- Psychic×0.6
- Steel×0.6
- Fairy×0.6
- Bug×0.96
Sprites by
Emmuffin, Jhony-Rex. SpriteCollab, CC BY-NC 4.0.