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No. 0980 C
Clodsire

Clodsire

Region
Paldea · 9ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Tank
Recommended build C
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 7,694/s (2,768 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 7,694/s (2,768 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 156 504 1,180Power
Body Slam Normal Physical Melee 63 307 843Power
Sludge Poison Special Projectile 27 176 768Power
Tackle Normal Physical Melee 49 272 746Vigor
Poison Sting Poison Physical Projectile 26 170 745Sprint
Quick Attack Normal Physical Dash 74 309 735Sprint
Bonemerang Ground Physical Boomerang 49 296 710Power
Spikes Ground Physical Mine 33 192 710Power
Sand Tomb Ground Physical Vortex 64 274 687Vigor
Hyper Beam Normal Special Charge 129 381 686Power
Acid Spray Poison Special Bounce 39 195 661Synthesis
Rapid Spin Normal Physical Spin 50 222 645Sprint
Bulldoze Ground Physical Aura 63 325 585Power
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Toxic Spikes Poison Physical Mine 20 116 430Synthesis
Mud Shot Ground Special Nova 23 126 355Power
Toxic Poison Special Trail 24 91 291Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ice×1.6
  • Ground×1.6
  • Psychic×1.6

Resists

  • Electric×0.3
  • Poison×0.36
  • Fighting×0.6
  • Bug×0.6
  • Rock×0.6
  • Fairy×0.6
  • Grass×0.96

Sprites by

Katach314, Shitpost_Sunkern. SpriteCollab, CC BY-NC 4.0.