- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 7,460/s (2,683 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 7,460/s (2,683 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Petal Blizzard → Petal Dance
- Bond 3: add to the group Hex → Poltergeist
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 46 | 271 | 1,047Reflexes |
| Seed Bomb | Grass | Physical | Bounce | 60 | 299 | 1,014Power |
| Petal Blizzard | Grass | Special | Orbit | 123 | 442 | 1,003Synthesis |
| Vine Whip | Grass | Physical | Melee | 64 | 405 | 864Power |
| Body Slam | Normal | Physical | Melee | 60 | 293 | 805Power |
| Hex | Ghost | Special | Chain | 57 | 311 | 727Magnet |
| Tackle | Normal | Physical | Melee | 47 | 260 | 712Vigor |
| Solar Beam | Grass | Special | Charge | 120 | 390 | 702Reflexes |
| Quick Attack | Normal | Physical | Dash | 71 | 295 | 702Sprint |
| Hyper Beam | Normal | Special | Charge | 129 | 381 | 686Power |
| Lick | Ghost | Physical | Melee | 44 | 237 | 649Power |
| Shadow Sneak | Ghost | Physical | Homing | 33 | 223 | 642Reflexes |
| Rapid Spin | Normal | Physical | Spin | 48 | 212 | 616Sprint |
| Ominous Wind | Ghost | Special | Vortex | 60 | 253 | 588Magnet |
| Energy Ball | Grass | Special | Homing | 29 | 197 | 567Synthesis |
| Razor Leaf | Grass | Physical | Boomerang | 61 | 249 | 559Reflexes |
| Grass Knot | Grass | Special | Aura | 52 | 290 | 522Vigor |
| Hyper Voice | Normal | Special | Nova | 42 | 187 | 489Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 168 | 426Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ice×1.6
- Flying×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
- Poison×0.96
- Bug×0.96
Sprites by
Emmuffin, Johanne2. SpriteCollab, CC BY-NC 4.0.