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No. 0946 D
Bramblin

Bramblin

Region
Paldea · 9ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,460/s (2,683 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,460/s (2,683 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Hex → Poltergeist
  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 46 271 1,047Reflexes
Seed Bomb Grass Physical Bounce 60 299 1,014Power
Petal Blizzard Grass Special Orbit 123 442 1,003Synthesis
Vine Whip Grass Physical Melee 64 405 864Power
Body Slam Normal Physical Melee 60 293 805Power
Hex Ghost Special Chain 57 311 727Magnet
Tackle Normal Physical Melee 47 260 712Vigor
Solar Beam Grass Special Charge 120 390 702Reflexes
Quick Attack Normal Physical Dash 71 295 702Sprint
Hyper Beam Normal Special Charge 129 381 686Power
Lick Ghost Physical Melee 44 237 649Power
Shadow Sneak Ghost Physical Homing 33 223 642Reflexes
Rapid Spin Normal Physical Spin 48 212 616Sprint
Ominous Wind Ghost Special Vortex 60 253 588Magnet
Energy Ball Grass Special Homing 29 197 567Synthesis
Razor Leaf Grass Physical Boomerang 61 249 559Reflexes
Grass Knot Grass Special Aura 52 290 522Vigor
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 30 168 426Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Poison×0.96
  • Bug×0.96

Sprites by

Emmuffin, Johanne2. SpriteCollab, CC BY-NC 4.0.