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No. 0842 B
Appletun

Appletun

Region
Galar · 8ª generation
Rarity
Rare
Attack side
Special
As an enemy
Fan shooter
Recommended build B
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 9,365/s (3,369 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 9,365/s (3,369 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 3
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 162 582 1,320Synthesis
Dragon Claw Dragon Physical Melee 87 443 1,215Power
Seed Bomb Grass Physical Bounce 66 330 1,120Power
Outrage Dragon Physical Spin 89 371 1,033Vigor
Dragon Rage Dragon Special Beam 119 449 1,033Power
Vine Whip Grass Physical Melee 71 447 954Power
Solar Beam Grass Special Charge 157 513 923Reflexes
Hyper Beam Normal Special Charge 169 502 903Power
Body Slam Normal Physical Melee 67 324 888Power
Tackle Normal Physical Melee 52 287 786Vigor
Quick Attack Normal Physical Dash 78 326 775Sprint
Energy Ball Grass Special Homing 38 259 747Synthesis
Grass Knot Grass Special Aura 68 381 686Vigor
Rapid Spin Normal Physical Spin 53 234 680Sprint
Hyper Voice Normal Special Nova 56 246 643Reflexes
Razor Leaf Grass Physical Boomerang 68 274 618Reflexes
Substitute Normal Physical Turret 33 186 470Armor
Dragon Breath Dragon Special Cone 39 138 387Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Water×0.36
  • Electric×0.36
  • Grass×0.36
  • Ground×0.6
  • Fire×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.