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No. 0320 C
Wailmer

Wailmer

Type
Water
Region
Hoenn · 3ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Chaser
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,395/s (3,020 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,395/s (3,020 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon
  4. Bond 3: add to the group Whirlpool → Brine
  • Buff in group
  • Pulls enemies
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 56 339 1,378Power
Hydro Pump Water Special Beam 88 331 862Power
Body Slam Normal Physical Melee 61 299 820Power
Hyper Beam Normal Special Charge 146 434 780Power
Tackle Normal Physical Melee 48 264 726Vigor
Quick Attack Normal Physical Dash 72 301 715Sprint
Whirlpool Water Special Vortex 70 295 713Synthesis
Rapid Spin Normal Physical Spin 49 216 627Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Bubble Water Special Nova 33 165 456Sprint
Substitute Normal Physical Turret 30 172 434Armor
Bubble Beam Water Special Cone 38 132 370Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Steel×0.6

Sprites by

CHUNSOFT, Prismatic. SpriteCollab, CC BY-NC 4.0.