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No. 0416 D
Vespiquen

Vespiquen

Region
Sinnoh · 4ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Summoner
  • Floats
Recommended build D
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,041/s (2,892 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,041/s (2,892 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 65 321 1,091Power
Gust Flying Special Orbit 103 411 978Sprint
Wing Attack Flying Physical Melee 68 354 936Power
Body Slam Normal Physical Melee 65 316 866Power
Hyper Beam Normal Special Charge 154 458 824Power
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Aerial Ace Flying Physical Dash 80 306 728Sprint
U-turn Bug Physical Dash 69 289 687Synthesis
Bug Buzz Bug Special Aura 56 360 680Synthesis
Rapid Spin Normal Physical Spin 52 228 662Sprint
Bug Bite Bug Physical Melee 42 239 656Power
Hyper Voice Normal Special Nova 51 225 587Reflexes
String Shot Bug Physical Mine 26 152 561Reflexes
Substitute Normal Physical Turret 32 181 458Armor
Air Slash Flying Special Homing 33 164 431Reflexes
Whirlwind Flying Special Shove 67 228 409Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Fire×1.6
  • Electric×1.6
  • Ice×1.6
  • Flying×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Fighting×0.36
  • Bug×0.6

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.