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No. 0976 C
Veluza

Veluza

Region
Paldea · 9ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Fan shooter
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 7,332/s (2,637 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 7,332/s (2,637 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Vigor 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 49 295 1,201Power
Body Slam Normal Physical Melee 72 349 957Power
Tackle Normal Physical Melee 56 309 847Vigor
Quick Attack Normal Physical Dash 84 351 834Sprint
Hyper Beam Normal Special Charge 153 454 816Power
Hydro Pump Water Special Beam 77 288 752Power
Rapid Spin Normal Physical Spin 57 252 732Sprint
Confusion Psychic Special Projectile 25 165 723Reflexes
Psycho Cut Psychic Physical Boomerang 74 299 673Reflexes
Whirlpool Water Special Vortex 61 258 622Synthesis
Hyper Voice Normal Special Nova 50 223 581Reflexes
Psybeam Psychic Special Beam 78 271 575Power
Mist Ball Psychic Special Homing 27 180 520Reflexes
Substitute Normal Physical Turret 35 200 506Armor
Psychic Psychic Special Nova 47 186 466Magnet
Extrasensory Psychic Special Shove 66 235 425Armor
Bubble Water Special Nova 28 144 398Sprint
Bubble Beam Water Special Cone 33 115 323Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Psychic×0.6
  • Steel×0.6

Sprites by

FlowerSnek. SpriteCollab, CC BY-NC 4.0.