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No. 0532 C
Timburr

Timburr

Region
Unova · 5ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rolling Kick → High Jump Kick
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,885/s (3,196 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,885/s (3,196 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 76 493 1,353Power
Rolling Kick Fighting Physical Spin 76 336 977Sprint
Body Slam Normal Physical Melee 65 316 866Power
Aura Sphere Fighting Special Projectile 28 180 789Reflexes
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Rapid Spin Normal Physical Spin 52 228 662Sprint
Hyper Beam Normal Special Charge 114 337 607Power
Dynamic Punch Fighting Physical Stun 55 182 474Power
Substitute Normal Physical Turret 32 181 458Armor
Vacuum Wave Fighting Special Shove 64 228 440Armor
Hyper Voice Normal Special Nova 37 166 432Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Flying×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Bug×0.6
  • Rock×0.6
  • Dark×0.6

Sprites by

G〜, Katach314. SpriteCollab, CC BY-NC 4.0.