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No. 0072 D
Tentacool

Tentacool

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Fan shooter
Recommended build D
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 6,995/s (2,516 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 6,995/s (2,516 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Poison: % of HP, melts bosses
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 42 254 1,031Power
Sludge Poison Special Projectile 27 179 784Power
Hyper Beam Normal Special Charge 131 389 701Power
Body Slam Normal Physical Melee 52 255 699Power
Acid Spray Poison Special Bounce 40 199 675Synthesis
Hydro Pump Water Special Beam 66 247 645Power
Tackle Normal Physical Melee 41 225 618Vigor
Poison Sting Poison Physical Projectile 22 141 618Sprint
Quick Attack Normal Physical Dash 61 256 609Sprint
Rapid Spin Normal Physical Spin 42 184 534Sprint
Whirlpool Water Special Vortex 52 221 534Synthesis
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 26 146 370Armor
Toxic Spikes Poison Physical Mine 17 97 356Synthesis
Bubble Water Special Nova 24 123 341Sprint
Toxic Poison Special Trail 24 93 297Synthesis
Bubble Beam Water Special Cone 28 99 277Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Ground×1.6
  • Psychic×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6
  • Grass×0.96

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.