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No. 0978 B
Tatsugiri

Tatsugiri

Region
Paldea · 9ª generation
Rarity
Rare
Attack side
Special
As an enemy
Beamer
Recommended build B
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 9,874/s (3,552 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Dragon Rage → Draco Meteor Beam · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 9,874/s (3,552 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 58 356 1,446Power
Dragon Rage Dragon Special Beam 129 488 1,123Power
Dragon Claw Dragon Physical Melee 72 367 1,008Power
Hyper Beam Normal Special Charge 184 546 983Power
Hydro Pump Water Special Beam 92 347 905Power
Outrage Dragon Physical Spin 74 307 857Vigor
Whirlpool Water Special Vortex 73 310 749Synthesis
Body Slam Normal Physical Melee 55 268 737Power
Hyper Voice Normal Special Nova 60 268 700Reflexes
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Rapid Spin Normal Physical Spin 44 194 563Sprint
Bubble Water Special Nova 34 173 479Sprint
Dragon Breath Dragon Special Cone 43 150 421Power
Substitute Normal Physical Turret 27 154 390Armor
Bubble Beam Water Special Cone 40 139 389Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Dragon×1.6
  • Fairy×1.6

Resists

  • Fire×0.36
  • Water×0.36
  • Steel×0.6
  • Electric×0.96
  • Grass×0.96
  • Ice×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.