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No. 0665 D
Spewpa

Spewpa

Type
Bug
Region
Kalos · 6ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Chaser
Recommended build D
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Bug Buzz → Swarm

Group damage 6,113/s (2,199 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Bug Buzz → Swarm Aura · evolves with Synthesis

Group damage 6,113/s (2,199 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group U-turn → Leech Life
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 58 288 976Power
Body Slam Normal Physical Melee 47 227 623Power
Hyper Beam Normal Special Charge 115 341 614Power
Bug Buzz Bug Special Aura 50 322 609Synthesis
U-turn Bug Physical Dash 60 250 593Synthesis
Bug Bite Bug Physical Melee 36 206 566Power
Tackle Normal Physical Melee 36 201 551Vigor
Quick Attack Normal Physical Dash 55 228 543Sprint
String Shot Bug Physical Mine 23 131 485Reflexes
Rapid Spin Normal Physical Spin 37 164 476Sprint
Hyper Voice Normal Special Nova 38 168 437Reflexes
Substitute Normal Physical Turret 23 130 330Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6

Sprites by

baronessfaron, Emmuffin. SpriteCollab, CC BY-NC 4.0.