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No. 0213 D
Shuckle

Shuckle

Region
Johto · 2ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Shielder
Recommended build D
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Ancient Power → Diamond Storm

Group damage 5,727/s (2,060 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Power Gem → Meteor Beam Bounce · evolves with Power
  4. Bond 3: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor

Group damage 5,727/s (2,060 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 4
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 26 170 744Power
Signal Beam Bug Special Bounce 43 214 727Power
Power Gem Rock Special Bounce 43 214 727Power
Ancient Power Rock Special Orbit 64 254 605Armor
Body Slam Normal Physical Melee 43 210 577Power
Hyper Beam Normal Special Charge 103 305 549Power
Tackle Normal Physical Melee 34 186 511Vigor
Quick Attack Normal Physical Dash 51 212 503Sprint
Rock Slide Rock Physical Meteor 30 159 467Reflexes
U-turn Bug Physical Dash 46 193 458Synthesis
Bug Buzz Bug Special Aura 37 240 453Synthesis
Rapid Spin Normal Physical Spin 34 152 441Sprint
Bug Bite Bug Physical Melee 28 159 437Power
Hyper Voice Normal Special Nova 34 150 391Reflexes
String Shot Bug Physical Mine 18 101 374Reflexes
Substitute Normal Physical Turret 21 121 305Armor
Rock Tomb Rock Physical Stun 30 100 260Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Normal×0.6
  • Poison×0.6
  • Fire×0.96
  • Grass×0.96
  • Fighting×0.96
  • Ground×0.96
  • Flying×0.96

Sprites by

Anonymous, CHUNSOFT, Noo. SpriteCollab, CC BY-NC 4.0.