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No. 0292 D
Shedinja

Shedinja

Region
Hoenn · 3ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
  • Floats
Recommended build D
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 6,983/s (2,512 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 6,983/s (2,512 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 42 245 948Reflexes
Body Slam Normal Physical Melee 68 332 911Power
Signal Beam Bug Special Bounce 49 242 823Power
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Lick Ghost Physical Melee 50 268 735Power
Shadow Sneak Ghost Physical Homing 37 252 726Reflexes
U-turn Bug Physical Dash 73 305 723Synthesis
Rapid Spin Normal Physical Spin 54 240 697Sprint
Bug Bite Bug Physical Melee 44 252 690Power
Hex Ghost Special Chain 52 281 658Magnet
Hyper Beam Normal Special Charge 116 345 621Power
String Shot Bug Physical Mine 28 160 591Reflexes
Ominous Wind Ghost Special Vortex 54 229 533Magnet
Bug Buzz Bug Special Aura 42 272 513Synthesis
Substitute Normal Physical Turret 34 191 482Armor
Hyper Voice Normal Special Nova 38 170 443Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Flying×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.18
  • Normal×0.3
  • Grass×0.6
  • Poison×0.6
  • Ground×0.6
  • Bug×0.6

Sprites by

CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.