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No. 0813 D
Scorbunny

Scorbunny

Type
Fire
Region
Galar · 8ª generation
Rarity
Common
Attack side
Physical
As an enemy
Ranged
  • Starter
Recommended build D
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Fire Spin → Sacred Fire
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,336/s (2,639 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,336/s (2,639 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
EmberStarting move Fire Special Projectile 38 249 1,091Power
Fire Spin Fire Special Orbit 93 371 884Synthesis
Body Slam Normal Physical Melee 62 302 828Power
Flame Charge Fire Physical Dash 82 344 817Sprint
Tackle Normal Physical Melee 48 267 732Vigor
Quick Attack Normal Physical Dash 73 304 722Sprint
Hyper Beam Normal Special Charge 124 369 665Power
Flame Wheel Fire Physical Trail 48 201 642Sprint
Rapid Spin Normal Physical Spin 49 218 633Sprint
Heat Wave Fire Special Nova 54 229 590Vigor
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 31 173 438Armor
Flamethrower Fire Special Cone 47 154 412Reflexes
Will-O-Wisp Fire Special Turret 24 137 395Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6

Personality

  • You act first and think later. Sometimes it works!
  • You spread energy wherever you go.

Sprites by

Caitemis, Emmuffin, NeroIntruder. SpriteCollab, CC BY-NC 4.0.