- Start with this move Rock Throw → Stone Edge
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 8,038/s (2,891 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 8,038/s (2,891 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Rock Throw | Rock | Physical | Projectile | 41 | 268 | 1,174Power |
| Water Gun | Water | Special | Projectile | 41 | 248 | 1,010Power |
| Body Slam | Normal | Physical | Melee | 68 | 332 | 911Power |
| Power Gem | Rock | Special | Bounce | 54 | 268 | 909Power |
| Tackle | Normal | Physical | Melee | 53 | 294 | 806Vigor |
| Quick Attack | Normal | Physical | Dash | 80 | 334 | 794Sprint |
| Ancient Power | Rock | Special | Orbit | 79 | 318 | 757Armor |
| Rock Slide | Rock | Physical | Meteor | 48 | 252 | 737Reflexes |
| Rapid Spin | Normal | Physical | Spin | 54 | 240 | 697Sprint |
| Hyper Beam | Normal | Special | Charge | 129 | 381 | 686Power |
| Hydro Pump | Water | Special | Beam | 64 | 242 | 632Power |
| Whirlpool | Water | Special | Vortex | 51 | 217 | 523Synthesis |
| Hyper Voice | Normal | Special | Nova | 42 | 187 | 489Reflexes |
| Substitute | Normal | Physical | Turret | 34 | 191 | 482Armor |
| Rock Tomb | Rock | Physical | Stun | 48 | 158 | 411Vigor |
| Bubble | Water | Special | Nova | 24 | 121 | 334Sprint |
| Bubble Beam | Water | Special | Cone | 28 | 97 | 271Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Grass×2.56
- Electric×1.6
- Fighting×1.6
- Ground×1.6
Resists
- Fire×0.36
- Normal×0.6
- Ice×0.6
- Poison×0.6
- Flying×0.6
- Water×0.96
- Steel×0.96
Sprites by
CHUNSOFT, Prismatic. SpriteCollab, CC BY-NC 4.0.