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No. 0369 C
Relicanth

Relicanth

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 8,038/s (2,891 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 8,038/s (2,891 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 1
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 41 268 1,174Power
Water Gun Water Special Projectile 41 248 1,010Power
Body Slam Normal Physical Melee 68 332 911Power
Power Gem Rock Special Bounce 54 268 909Power
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Ancient Power Rock Special Orbit 79 318 757Armor
Rock Slide Rock Physical Meteor 48 252 737Reflexes
Rapid Spin Normal Physical Spin 54 240 697Sprint
Hyper Beam Normal Special Charge 129 381 686Power
Hydro Pump Water Special Beam 64 242 632Power
Whirlpool Water Special Vortex 51 217 523Synthesis
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 34 191 482Armor
Rock Tomb Rock Physical Stun 48 158 411Vigor
Bubble Water Special Nova 24 121 334Sprint
Bubble Beam Water Special Cone 28 97 271Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×2.56
  • Electric×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Steel×0.96

Sprites by

CHUNSOFT, Prismatic. SpriteCollab, CC BY-NC 4.0.