- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Rolling Kick → High Jump Kick
Group damage 8,353/s (3,005 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
Group damage 8,353/s (3,005 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Karate Chop | Fighting | Physical | Melee | 68 | 440 | 1,207Power |
| Water Gun | Water | Special | Projectile | 46 | 282 | 1,148Power |
| Body Slam | Normal | Physical | Melee | 69 | 338 | 926Power |
| Rolling Kick | Fighting | Physical | Spin | 68 | 300 | 871Sprint |
| Aura Sphere | Fighting | Special | Projectile | 30 | 193 | 845Reflexes |
| Tackle | Normal | Physical | Melee | 54 | 299 | 820Vigor |
| Quick Attack | Normal | Physical | Dash | 81 | 340 | 808Sprint |
| Hyper Beam | Normal | Special | Charge | 146 | 434 | 780Power |
| Hydro Pump | Water | Special | Beam | 73 | 276 | 718Power |
| Rapid Spin | Normal | Physical | Spin | 55 | 244 | 709Sprint |
| Whirlpool | Water | Special | Vortex | 58 | 246 | 594Synthesis |
| Hyper Voice | Normal | Special | Nova | 48 | 213 | 556Reflexes |
| Substitute | Normal | Physical | Turret | 34 | 194 | 490Armor |
| Vacuum Wave | Fighting | Special | Shove | 68 | 245 | 471Armor |
| Dynamic Punch | Fighting | Physical | Stun | 49 | 163 | 423Power |
| Bubble | Water | Special | Nova | 27 | 137 | 380Sprint |
| Bubble Beam | Water | Special | Cone | 31 | 110 | 309Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Grass×1.6
- Flying×1.6
- Psychic×1.6
- Fairy×1.6
Resists
- Fire×0.6
- Water×0.6
- Ice×0.6
- Bug×0.6
- Rock×0.6
- Dark×0.6
- Steel×0.6
Sprites by
CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.