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No. 0062 B
Poliwrath

Poliwrath

Region
Kanto · 1ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Summoner
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 8,353/s (3,005 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 8,353/s (3,005 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 68 440 1,207Power
Water Gun Water Special Projectile 46 282 1,148Power
Body Slam Normal Physical Melee 69 338 926Power
Rolling Kick Fighting Physical Spin 68 300 871Sprint
Aura Sphere Fighting Special Projectile 30 193 845Reflexes
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Hydro Pump Water Special Beam 73 276 718Power
Rapid Spin Normal Physical Spin 55 244 709Sprint
Whirlpool Water Special Vortex 58 246 594Synthesis
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 34 194 490Armor
Vacuum Wave Fighting Special Shove 68 245 471Armor
Dynamic Punch Fighting Physical Stun 49 163 423Power
Bubble Water Special Nova 27 137 380Sprint
Bubble Beam Water Special Cone 31 110 309Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Flying×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Bug×0.6
  • Rock×0.6
  • Dark×0.6
  • Steel×0.6

Sprites by

CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.