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No. 0741 B
Oricorio

Oricorio

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build B
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 9,121/s (3,281 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 9,121/s (3,281 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 43 280 1,225Power
Gust Flying Special Orbit 112 447 1,064Sprint
Fire Spin Fire Special Orbit 104 417 993Synthesis
Hyper Beam Normal Special Charge 168 498 896Power
Wing Attack Flying Physical Melee 64 336 887Power
Body Slam Normal Physical Melee 61 299 820Power
Tackle Normal Physical Melee 48 264 726Vigor
Quick Attack Normal Physical Dash 72 301 715Sprint
Aerial Ace Flying Physical Dash 76 290 689Sprint
Flame Charge Fire Physical Dash 68 284 674Sprint
Heat Wave Fire Special Nova 61 258 663Vigor
Hyper Voice Normal Special Nova 55 244 638Reflexes
Rapid Spin Normal Physical Spin 49 216 627Sprint
Flame Wheel Fire Physical Trail 39 166 530Sprint
Air Slash Flying Special Homing 35 178 469Reflexes
Flamethrower Fire Special Cone 53 173 463Reflexes
Whirlwind Flying Special Shove 73 248 445Sprint
Will-O-Wisp Fire Special Turret 27 154 444Reflexes
Substitute Normal Physical Turret 30 172 434Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Water×1.6
  • Electric×1.6

Resists

  • Grass×0.36
  • Bug×0.36
  • Ground×0.48
  • Fire×0.6
  • Fighting×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96

Sprites by

baronessfaron. SpriteCollab, CC BY-NC 4.0.