- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 7,141/s (2,569 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 7,141/s (2,569 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 145 | 468 | 1,095Power |
| Ember | Fire | Special | Projectile | 37 | 239 | 1,047Power |
| Fire Spin | Fire | Special | Orbit | 89 | 357 | 849Synthesis |
| Body Slam | Normal | Physical | Melee | 59 | 285 | 782Power |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Tackle | Normal | Physical | Melee | 45 | 252 | 692Vigor |
| Quick Attack | Normal | Physical | Dash | 69 | 287 | 682Sprint |
| Bonemerang | Ground | Physical | Boomerang | 45 | 275 | 659Power |
| Spikes | Ground | Physical | Mine | 31 | 178 | 659Power |
| Flame Charge | Fire | Physical | Dash | 65 | 271 | 643Sprint |
| Sand Tomb | Ground | Physical | Vortex | 60 | 254 | 638Vigor |
| Rapid Spin | Normal | Physical | Spin | 47 | 206 | 598Sprint |
| Heat Wave | Fire | Special | Nova | 52 | 220 | 567Vigor |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Bulldoze | Ground | Physical | Aura | 58 | 302 | 543Power |
| Flame Wheel | Fire | Physical | Trail | 37 | 158 | 506Sprint |
| Substitute | Normal | Physical | Turret | 29 | 164 | 414Armor |
| Flamethrower | Fire | Special | Cone | 45 | 148 | 396Reflexes |
| Mud Shot | Ground | Special | Nova | 26 | 140 | 396Power |
| Will-O-Wisp | Fire | Special | Turret | 23 | 131 | 379Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×2.56
- Ground×1.6
Resists
- Electric×0.3
- Fire×0.6
- Poison×0.6
- Bug×0.6
- Steel×0.6
- Fairy×0.6
- Grass×0.96
- Ice×0.96
- Rock×0.96
Sprites by
CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.