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No. 0290 D
Nincada

Nincada

Region
Hoenn · 3ª generation
Rarity
Common
Attack side
Physical
As an enemy
Zoner
Recommended build D
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 6,587/s (2,369 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 6,587/s (2,369 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 134 431 1,010Power
Signal Beam Bug Special Bounce 49 242 823Power
Body Slam Normal Physical Melee 54 263 721Power
Tackle Normal Physical Melee 42 233 638Vigor
Quick Attack Normal Physical Dash 63 265 629Sprint
Hyper Beam Normal Special Charge 116 345 621Power
Bonemerang Ground Physical Boomerang 42 253 608Power
Spikes Ground Physical Mine 29 165 607Power
Sand Tomb Ground Physical Vortex 55 234 588Vigor
U-turn Bug Physical Dash 58 241 573Synthesis
Rapid Spin Normal Physical Spin 43 190 552Sprint
Bug Bite Bug Physical Melee 35 199 547Power
Bug Buzz Bug Special Aura 42 272 513Synthesis
Bulldoze Ground Physical Aura 54 278 501Power
String Shot Bug Physical Mine 22 127 468Reflexes
Hyper Voice Normal Special Nova 38 170 443Reflexes
Substitute Normal Physical Turret 27 151 382Armor
Mud Shot Ground Special Nova 21 114 321Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Water×1.6
  • Ice×1.6
  • Flying×1.6

Resists

  • Electric×0.3
  • Fighting×0.6
  • Poison×0.6
  • Ground×0.6
  • Grass×0.96
  • Rock×0.96

Sprites by

CHUNSOFT, El_Pangoro_Parse, Emmuffin. SpriteCollab, CC BY-NC 4.0.