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No. 0517 D
Munna

Munna

Region
Unova · 5ª generation
Rarity
Common
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build D
  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Psybeam → Future Sight

Group damage 6,247/s (2,247 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Confusion → Psyshock Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Psybeam → Future Sight Beam · evolves with Power

Group damage 6,247/s (2,247 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Confusion Psychic Special Projectile 29 188 821Reflexes
Hyper Beam Normal Special Charge 145 429 773Power
Psybeam Psychic Special Beam 89 308 653Power
Body Slam Normal Physical Melee 48 233 638Power
Mist Ball Psychic Special Homing 30 205 591Reflexes
Tackle Normal Physical Melee 37 206 564Vigor
Quick Attack Normal Physical Dash 56 234 556Sprint
Hyper Voice Normal Special Nova 48 211 551Reflexes
Psycho Cut Psychic Physical Boomerang 59 239 539Reflexes
Psychic Psychic Special Nova 54 211 530Magnet
Rapid Spin Normal Physical Spin 38 168 488Sprint
Extrasensory Psychic Special Shove 75 267 483Armor
Substitute Normal Physical Turret 24 133 338Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.6
  • Psychic×0.6

Sprites by

baronessfaron, Caitemis, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.