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No. 0754 B
Lurantis

Lurantis

Type
Grass
Region
Alola · 7ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 10,269/s (3,694 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 10,269/s (3,694 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Seed Bomb Grass Physical Bounce 87 433 1,470Power
Petal Blizzard Grass Special Orbit 177 637 1,444Synthesis
Vine Whip Grass Physical Melee 93 587 1,252Power
Solar Beam Grass Special Charge 172 561 1,011Reflexes
Body Slam Normal Physical Melee 73 354 972Power
Tackle Normal Physical Melee 56 313 860Vigor
Quick Attack Normal Physical Dash 85 356 847Sprint
Hyper Beam Normal Special Charge 154 458 824Power
Energy Ball Grass Special Homing 42 284 817Synthesis
Razor Leaf Grass Physical Boomerang 89 360 811Reflexes
Grass Knot Grass Special Aura 75 417 751Vigor
Rapid Spin Normal Physical Spin 58 256 744Sprint
Hyper Voice Normal Special Nova 51 225 587Reflexes
Substitute Normal Physical Turret 36 203 514Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6

Sprites by

baronessfaron, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.