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No. 0109 D
Koffing

Koffing

Type
Poison
Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Bomber
  • Floats
Recommended build D
  1. Start with this move Sludge → Sludge Bomb
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Acid Spray → Sludge Wave
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,238/s (2,604 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Sludge → Sludge Bomb Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Acid Spray → Sludge Wave Bounce · evolves with Synthesis
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,238/s (2,604 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Sludge Poison Special Projectile 35 229 999Power
Acid Spray Poison Special Bounce 51 254 860Synthesis
Poison Sting Poison Physical Projectile 30 195 854Sprint
Body Slam Normal Physical Melee 60 293 805Power
Hyper Beam Normal Special Charge 139 413 744Power
Tackle Normal Physical Melee 47 260 712Vigor
Quick Attack Normal Physical Dash 71 295 702Sprint
Rapid Spin Normal Physical Spin 48 212 616Sprint
Hyper Voice Normal Special Nova 46 203 530Reflexes
Toxic Spikes Poison Physical Mine 23 133 492Synthesis
Substitute Normal Physical Turret 30 168 426Armor
Toxic Poison Special Trail 31 118 379Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6

Resists

  • Grass×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.6

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.