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No. 0853 B
Grapploct

Grapploct

Region
Galar · 8ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Charger
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rolling Kick → High Jump Kick
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 10,521/s (3,785 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 10,521/s (3,785 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 90 584 1,602Power
Rolling Kick Fighting Physical Spin 90 398 1,157Sprint
Body Slam Normal Physical Melee 77 374 1,025Power
Aura Sphere Fighting Special Projectile 36 232 1,014Reflexes
Tackle Normal Physical Melee 60 331 907Vigor
Quick Attack Normal Physical Dash 90 376 894Sprint
Rapid Spin Normal Physical Spin 61 270 784Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Vacuum Wave Fighting Special Shove 82 294 565Armor
Dynamic Punch Fighting Physical Stun 65 216 561Power
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 38 215 543Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Flying×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Bug×0.6
  • Rock×0.6
  • Dark×0.6

Sprites by

baronessfaron, Soulja. SpriteCollab, CC BY-NC 4.0.