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No. 0611 B
Fraxure

Fraxure

Type
Dragon
Region
Unova · 5ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 11,421/s (4,108 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 11,421/s (4,108 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 119 609 1,670Power
Outrage Dragon Physical Spin 123 509 1,420Vigor
Body Slam Normal Physical Melee 76 371 1,017Power
Dragon Rage Dragon Special Beam 105 396 912Power
Tackle Normal Physical Melee 59 328 900Vigor
Quick Attack Normal Physical Dash 89 373 887Sprint
Rapid Spin Normal Physical Spin 61 268 778Sprint
Hyper Beam Normal Special Charge 124 369 665Power
Substitute Normal Physical Turret 38 213 539Armor
Hyper Voice Normal Special Nova 41 181 473Reflexes
Dragon Breath Dragon Special Cone 35 122 342Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.