- Start with this move Petal Blizzard → Petal Dance
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Solar Beam → Solar Blade
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 9,114/s (3,278 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 9,114/s (3,278 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 177 | 637 | 1,444Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 66 | 328 | 1,114Power |
| Solar Beam | Grass | Special | Charge | 172 | 561 | 1,011Reflexes |
| Vine Whip | Grass | Physical | Melee | 71 | 445 | 949Power |
| Hyper Beam | Normal | Special | Charge | 154 | 458 | 824Power |
| Energy Ball | Grass | Special | Homing | 42 | 284 | 817Synthesis |
| Grass Knot | Grass | Special | Aura | 75 | 417 | 751Vigor |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Razor Leaf | Grass | Physical | Boomerang | 67 | 273 | 614Reflexes |
| Hyper Voice | Normal | Special | Nova | 51 | 225 | 587Reflexes |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ice×1.6
- Poison×1.6
- Flying×1.6
- Bug×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
Sprites by
Emmuffin, Top_Kec. SpriteCollab, CC BY-NC 4.0.