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No. 0834 B
Drednaw

Drednaw

Region
Galar · 8ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Charger
Recommended build B
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 8,909/s (3,205 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 8,909/s (3,205 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 46 298 1,301Power
Water Gun Water Special Projectile 41 251 1,020Power
Body Slam Normal Physical Melee 76 368 1,010Power
Power Gem Rock Special Bounce 54 271 919Power
Tackle Normal Physical Melee 59 326 894Vigor
Quick Attack Normal Physical Dash 89 370 880Sprint
Rock Slide Rock Physical Meteor 53 279 816Reflexes
Rapid Spin Normal Physical Spin 60 266 773Sprint
Ancient Power Rock Special Orbit 80 321 765Armor
Hyper Beam Normal Special Charge 130 385 694Power
Hydro Pump Water Special Beam 65 245 638Power
Substitute Normal Physical Turret 37 211 535Armor
Whirlpool Water Special Vortex 52 219 528Synthesis
Hyper Voice Normal Special Nova 43 189 494Reflexes
Rock Tomb Rock Physical Stun 53 175 456Vigor
Bubble Water Special Nova 24 122 338Sprint
Bubble Beam Water Special Cone 28 98 274Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×2.56
  • Electric×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Steel×0.96

Sprites by

Emmuffin, nataniel-sama, Soulja. SpriteCollab, CC BY-NC 4.0.