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No. 0691 C
Dragalge

Dragalge

Region
Kalos · 6ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,274/s (2,976 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,274/s (2,976 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Dragon Rage → Draco Meteor
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser
  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Dragon Rage → Draco Meteor
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser
  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 82 420 1,153Power
Dragon Rage Dragon Special Beam 117 441 1,016Power
Sludge Poison Special Projectile 35 227 994Power
Outrage Dragon Physical Spin 85 352 980Vigor
Hyper Beam Normal Special Charge 166 494 889Power
Acid Spray Poison Special Bounce 51 252 856Synthesis
Body Slam Normal Physical Melee 63 307 843Power
Tackle Normal Physical Melee 49 272 746Vigor
Poison Sting Poison Physical Projectile 26 170 745Sprint
Quick Attack Normal Physical Dash 74 309 735Sprint
Rapid Spin Normal Physical Spin 50 222 645Sprint
Hyper Voice Normal Special Nova 55 242 633Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Toxic Spikes Poison Physical Mine 20 116 430Synthesis
Dragon Breath Dragon Special Cone 39 136 381Power
Toxic Poison Special Trail 31 118 377Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Ground×1.6
  • Psychic×1.6
  • Dragon×1.6

Resists

  • Grass×0.36
  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.96

Sprites by

baronessfaron, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.