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No. 0845 C
Cramorant

Cramorant

Region
Galar · 8ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Fan shooter
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,597/s (3,093 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,597/s (3,093 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 50 306 1,244Power
Gust Flying Special Orbit 105 422 1,004Sprint
Wing Attack Flying Physical Melee 69 364 961Power
Body Slam Normal Physical Melee 67 324 888Power
Hyper Beam Normal Special Charge 158 470 845Power
Tackle Normal Physical Melee 52 287 786Vigor
Hydro Pump Water Special Beam 79 298 778Power
Quick Attack Normal Physical Dash 78 326 775Sprint
Aerial Ace Flying Physical Dash 83 314 747Sprint
Rapid Spin Normal Physical Spin 53 234 680Sprint
Whirlpool Water Special Vortex 63 267 644Synthesis
Hyper Voice Normal Special Nova 52 231 602Reflexes
Substitute Normal Physical Turret 33 186 470Armor
Air Slash Flying Special Homing 33 168 442Reflexes
Whirlwind Flying Special Shove 69 234 420Sprint
Bubble Water Special Nova 29 149 412Sprint
Bubble Beam Water Special Cone 34 119 334Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×2.56
  • Rock×1.6

Resists

  • Ground×0.3
  • Fire×0.6
  • Water×0.6
  • Fighting×0.6
  • Bug×0.6
  • Steel×0.6
  • Grass×0.96
  • Ice×0.96

Sprites by

Emmuffin, G〜, Top_Kec. SpriteCollab, CC BY-NC 4.0.