- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 8,597/s (3,093 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 8,597/s (3,093 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 50 | 306 | 1,244Power |
| Gust | Flying | Special | Orbit | 105 | 422 | 1,004Sprint |
| Wing Attack | Flying | Physical | Melee | 69 | 364 | 961Power |
| Body Slam | Normal | Physical | Melee | 67 | 324 | 888Power |
| Hyper Beam | Normal | Special | Charge | 158 | 470 | 845Power |
| Tackle | Normal | Physical | Melee | 52 | 287 | 786Vigor |
| Hydro Pump | Water | Special | Beam | 79 | 298 | 778Power |
| Quick Attack | Normal | Physical | Dash | 78 | 326 | 775Sprint |
| Aerial Ace | Flying | Physical | Dash | 83 | 314 | 747Sprint |
| Rapid Spin | Normal | Physical | Spin | 53 | 234 | 680Sprint |
| Whirlpool | Water | Special | Vortex | 63 | 267 | 644Synthesis |
| Hyper Voice | Normal | Special | Nova | 52 | 231 | 602Reflexes |
| Substitute | Normal | Physical | Turret | 33 | 186 | 470Armor |
| Air Slash | Flying | Special | Homing | 33 | 168 | 442Reflexes |
| Whirlwind | Flying | Special | Shove | 69 | 234 | 420Sprint |
| Bubble | Water | Special | Nova | 29 | 149 | 412Sprint |
| Bubble Beam | Water | Special | Cone | 34 | 119 | 334Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×2.56
- Rock×1.6
Resists
- Ground×0.3
- Fire×0.6
- Water×0.6
- Fighting×0.6
- Bug×0.6
- Steel×0.6
- Grass×0.96
- Ice×0.96
Sprites by
Emmuffin, G〜, Top_Kec. SpriteCollab, CC BY-NC 4.0.