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No. 0222 C
Corsola

Corsola

Region
Johto · 2ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Chaser
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Ancient Power → Diamond Storm

Group damage 8,299/s (2,985 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Power Gem → Meteor Beam Bounce · evolves with Power
  4. Bond 3: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor

Group damage 8,299/s (2,985 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 46 277 1,127Power
Power Gem Rock Special Bounce 60 299 1,014Power
Rock Throw Rock Physical Projectile 34 224 978Power
Ancient Power Rock Special Orbit 89 355 844Armor
Hyper Beam Normal Special Charge 143 425 766Power
Body Slam Normal Physical Melee 57 277 759Power
Hydro Pump Water Special Beam 72 270 705Power
Tackle Normal Physical Melee 44 245 672Vigor
Quick Attack Normal Physical Dash 67 279 662Sprint
Rock Slide Rock Physical Meteor 40 210 614Reflexes
Whirlpool Water Special Vortex 57 242 583Synthesis
Rapid Spin Normal Physical Spin 45 200 581Sprint
Hyper Voice Normal Special Nova 47 209 545Reflexes
Substitute Normal Physical Turret 28 159 402Armor
Bubble Water Special Nova 27 135 373Sprint
Rock Tomb Rock Physical Stun 40 132 343Vigor
Bubble Beam Water Special Cone 31 108 303Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×2.56
  • Electric×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Steel×0.96

Sprites by

CHUNSOFT, Noo. SpriteCollab, CC BY-NC 4.0.