- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Flame Charge → Heat Crash
- Bond 3: add to the group Tackle → Take Down
Group damage 8,122/s (2,922 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Flame Charge → Heat Crash Dash · evolves with Sprint
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 8,122/s (2,922 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Ember | Fire | Special | Projectile | 44 | 287 | 1,256Power |
| Fire Spin | Fire | Special | Orbit | 107 | 428 | 1,018Synthesis |
| Body Slam | Normal | Physical | Melee | 76 | 371 | 1,017Power |
| Flame Charge | Fire | Physical | Dash | 101 | 423 | 1,004Sprint |
| Tackle | Normal | Physical | Melee | 59 | 328 | 900Vigor |
| Quick Attack | Normal | Physical | Dash | 89 | 373 | 887Sprint |
| Flame Wheel | Fire | Physical | Trail | 59 | 247 | 789Sprint |
| Rapid Spin | Normal | Physical | Spin | 61 | 268 | 778Sprint |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Heat Wave | Fire | Special | Nova | 62 | 264 | 680Vigor |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Substitute | Normal | Physical | Turret | 38 | 213 | 539Armor |
| Flamethrower | Fire | Special | Cone | 54 | 177 | 475Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 28 | 157 | 455Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
Resists
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Bug×0.6
- Steel×0.6
- Fairy×0.6
Sprites by
NeroIntruder, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.