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No. 0815 B
Cinderace

Cinderace

Type
Fire
Region
Galar · 8ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Flame Charge → Heat Crash
  4. Bond 3: add to the group Tackle → Take Down

Group damage 8,122/s (2,922 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Flame Charge → Heat Crash Dash · evolves with Sprint
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 8,122/s (2,922 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Burn

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 44 287 1,256Power
Fire Spin Fire Special Orbit 107 428 1,018Synthesis
Body Slam Normal Physical Melee 76 371 1,017Power
Flame Charge Fire Physical Dash 101 423 1,004Sprint
Tackle Normal Physical Melee 59 328 900Vigor
Quick Attack Normal Physical Dash 89 373 887Sprint
Flame Wheel Fire Physical Trail 59 247 789Sprint
Rapid Spin Normal Physical Spin 61 268 778Sprint
Hyper Beam Normal Special Charge 143 425 766Power
Heat Wave Fire Special Nova 62 264 680Vigor
Hyper Voice Normal Special Nova 47 209 545Reflexes
Substitute Normal Physical Turret 38 213 539Armor
Flamethrower Fire Special Cone 54 177 475Reflexes
Will-O-Wisp Fire Special Turret 28 157 455Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

NeroIntruder, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.