- Start with this move Confusion → Psyshock
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Psybeam → Future Sight
Group damage 7,123/s (2,562 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Confusion → Psyshock Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
- Bond 3: add to the group Psybeam → Future Sight Beam · evolves with Power
Group damage 7,123/s (2,562 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Confusion → Psyshock
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Mist Ball → Luster Purge
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Confusion → Psyshock
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Mist Ball → Luster Purge
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Confusion | Psychic | Special | Projectile | 33 | 214 | 936Reflexes |
| Hyper Beam | Normal | Special | Charge | 165 | 490 | 881Power |
| Psybeam | Psychic | Special | Beam | 101 | 352 | 744Power |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Mist Ball | Psychic | Special | Homing | 35 | 234 | 674Reflexes |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Hyper Voice | Normal | Special | Nova | 54 | 240 | 628Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 68 | 276 | 622Reflexes |
| Psychic | Psychic | Special | Nova | 61 | 241 | 604Magnet |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Extrasensory | Psychic | Special | Shove | 85 | 304 | 551Armor |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Bug×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Fighting×0.6
- Psychic×0.6
Sprites by
CHUNSOFT, lokatts. SpriteCollab, CC BY-NC 4.0.