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No. 0847 C
Barraskewda

Barraskewda

Type
Water
Region
Galar · 8ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Ranged
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 8,030/s (2,889 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 8,030/s (2,889 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Vigor 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 53 323 1,314Power
Body Slam Normal Physical Melee 79 382 1,048Power
Tackle Normal Physical Melee 61 338 927Vigor
Quick Attack Normal Physical Dash 92 384 914Sprint
Hydro Pump Water Special Beam 84 315 822Power
Rapid Spin Normal Physical Spin 62 276 802Sprint
Hyper Beam Normal Special Charge 139 413 744Power
Whirlpool Water Special Vortex 66 282 680Synthesis
Substitute Normal Physical Turret 39 219 555Armor
Hyper Voice Normal Special Nova 46 203 530Reflexes
Bubble Water Special Nova 31 157 435Sprint
Bubble Beam Water Special Cone 36 126 353Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Steel×0.6

Sprites by

Soulja. SpriteCollab, CC BY-NC 4.0.