- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hydro Pump → Hydro Cannon
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 7,307/s (2,628 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 7,307/s (2,628 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hydro Pump → Hydro Cannon
- Bond 3: add to the group Bubble → Surf
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hydro Pump → Hydro Cannon
- Bond 3: add to the group Whirlpool → Brine
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water GunStarting move | Water | Special | Projectile | 49 | 295 | 1,199Power |
| Body Slam | Normal | Physical | Melee | 60 | 293 | 805Power |
| Hydro Pump | Water | Special | Beam | 76 | 288 | 750Power |
| Tackle | Normal | Physical | Melee | 47 | 260 | 712Vigor |
| Quick Attack | Normal | Physical | Dash | 71 | 295 | 702Sprint |
| Hyper Beam | Normal | Special | Charge | 127 | 377 | 679Power |
| Whirlpool | Water | Special | Vortex | 61 | 257 | 621Synthesis |
| Rapid Spin | Normal | Physical | Spin | 48 | 212 | 616Sprint |
| Hyper Voice | Normal | Special | Nova | 42 | 185 | 484Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 168 | 426Armor |
| Bubble | Water | Special | Nova | 28 | 143 | 397Sprint |
| Bubble Beam | Water | Special | Cone | 33 | 115 | 322Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Grass×1.6
Resists
- Fire×0.6
- Water×0.6
- Ice×0.6
- Steel×0.6
Personality
- You always have a joke ready.
- You don't think twice when someone needs help.
Sprites by
CHUNSOFT, Moo. SpriteCollab, CC BY-NC 4.0.