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No. 0218 D
Slugma

Slugma

Type
Fire
Region
Johto · 2ª generation
Rarity
Common
Attack side
Special
As an enemy
Zoner
Recommended build D
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Fire Spin → Sacred Fire
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,612/s (3,098 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,612/s (3,098 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 45 293 1,280Power
Fire Spin Fire Special Orbit 109 436 1,037Synthesis
Hyper Beam Normal Special Charge 146 434 780Power
Body Slam Normal Physical Melee 52 255 699Power
Heat Wave Fire Special Nova 64 269 693Vigor
Flame Charge Fire Physical Dash 69 290 689Sprint
Tackle Normal Physical Melee 41 225 618Vigor
Quick Attack Normal Physical Dash 61 256 609Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Flame Wheel Fire Physical Trail 40 169 542Sprint
Rapid Spin Normal Physical Spin 42 184 534Sprint
Flamethrower Fire Special Cone 55 180 484Reflexes
Will-O-Wisp Fire Special Turret 28 160 464Reflexes
Substitute Normal Physical Turret 26 146 370Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

Chi, CHUNSOFT, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.