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No. 0774 C
Minior

Minior

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Charger
  • Floats
Recommended build C
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Wing Attack → Brave Bird
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,327/s (2,636 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,327/s (2,636 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 35 230 1,008Power
Power Gem Rock Special Bounce 58 290 986Power
Gust Flying Special Orbit 93 371 883Sprint
Wing Attack Flying Physical Melee 61 320 846Power
Ancient Power Rock Special Orbit 86 345 820Armor
Body Slam Normal Physical Melee 59 285 782Power
Hyper Beam Normal Special Charge 139 413 744Power
Tackle Normal Physical Melee 45 252 692Vigor
Quick Attack Normal Physical Dash 69 287 682Sprint
Aerial Ace Flying Physical Dash 73 277 658Sprint
Rock Slide Rock Physical Meteor 41 216 632Reflexes
Rapid Spin Normal Physical Spin 47 206 598Sprint
Hyper Voice Normal Special Nova 46 203 530Reflexes
Substitute Normal Physical Turret 29 164 414Armor
Air Slash Flying Special Homing 29 148 390Reflexes
Whirlwind Flying Special Shove 61 206 370Sprint
Rock Tomb Rock Physical Stun 41 136 353Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Electric×1.6
  • Ice×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Ground×0.48
  • Normal×0.6
  • Fire×0.6
  • Poison×0.6
  • Flying×0.6
  • Bug×0.6
  • Grass×0.96
  • Fighting×0.96

Sprites by

baronessfaron, Top_Kec. SpriteCollab, CC BY-NC 4.0.