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No. 0284 C
Masquerain

Masquerain

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build C
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,817/s (3,172 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,817/s (3,172 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 71 352 1,196Power
Gust Flying Special Orbit 113 451 1,072Sprint
Hyper Beam Normal Special Charge 169 502 903Power
Wing Attack Flying Physical Melee 61 320 846Power
Body Slam Normal Physical Melee 59 285 782Power
Bug Buzz Bug Special Aura 61 395 746Synthesis
Tackle Normal Physical Melee 45 252 692Vigor
Quick Attack Normal Physical Dash 69 287 682Sprint
Aerial Ace Flying Physical Dash 73 277 658Sprint
Hyper Voice Normal Special Nova 56 246 643Reflexes
U-turn Bug Physical Dash 63 262 621Synthesis
Rapid Spin Normal Physical Spin 47 206 598Sprint
Bug Bite Bug Physical Melee 38 216 593Power
String Shot Bug Physical Mine 24 138 507Reflexes
Air Slash Flying Special Homing 36 180 473Reflexes
Whirlwind Flying Special Shove 74 250 449Sprint
Substitute Normal Physical Turret 29 164 414Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Fire×1.6
  • Electric×1.6
  • Ice×1.6
  • Flying×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Fighting×0.36
  • Bug×0.6

Sprites by

CHUNSOFT, Moo. SpriteCollab, CC BY-NC 4.0.