- Start with this move Signal Beam → Megahorn
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 8,817/s (3,172 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Signal Beam → Megahorn Bounce · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 8,817/s (3,172 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Signal Beam → Megahorn
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Signal Beam | Bug | Special | Bounce | 71 | 352 | 1,196Power |
| Gust | Flying | Special | Orbit | 113 | 451 | 1,072Sprint |
| Hyper Beam | Normal | Special | Charge | 169 | 502 | 903Power |
| Wing Attack | Flying | Physical | Melee | 61 | 320 | 846Power |
| Body Slam | Normal | Physical | Melee | 59 | 285 | 782Power |
| Bug Buzz | Bug | Special | Aura | 61 | 395 | 746Synthesis |
| Tackle | Normal | Physical | Melee | 45 | 252 | 692Vigor |
| Quick Attack | Normal | Physical | Dash | 69 | 287 | 682Sprint |
| Aerial Ace | Flying | Physical | Dash | 73 | 277 | 658Sprint |
| Hyper Voice | Normal | Special | Nova | 56 | 246 | 643Reflexes |
| U-turn | Bug | Physical | Dash | 63 | 262 | 621Synthesis |
| Rapid Spin | Normal | Physical | Spin | 47 | 206 | 598Sprint |
| Bug Bite | Bug | Physical | Melee | 38 | 216 | 593Power |
| String Shot | Bug | Physical | Mine | 24 | 138 | 507Reflexes |
| Air Slash | Flying | Special | Homing | 36 | 180 | 473Reflexes |
| Whirlwind | Flying | Special | Shove | 74 | 250 | 449Sprint |
| Substitute | Normal | Physical | Turret | 29 | 164 | 414Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Rock×2.56
- Fire×1.6
- Electric×1.6
- Ice×1.6
- Flying×1.6
Resists
- Ground×0.18
- Grass×0.36
- Fighting×0.36
- Bug×0.6
Sprites by
CHUNSOFT, Moo. SpriteCollab, CC BY-NC 4.0.