- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 8,112/s (2,918 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 8,112/s (2,918 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 165 | 531 | 1,243Power |
| Water Gun | Water | Special | Projectile | 44 | 269 | 1,095Power |
| Body Slam | Normal | Physical | Melee | 67 | 324 | 888Power |
| Tackle | Normal | Physical | Melee | 52 | 287 | 786Vigor |
| Quick Attack | Normal | Physical | Dash | 78 | 326 | 775Sprint |
| Bonemerang | Ground | Physical | Boomerang | 51 | 312 | 749Power |
| Spikes | Ground | Physical | Mine | 35 | 203 | 748Power |
| Hyper Beam | Normal | Special | Charge | 139 | 413 | 744Power |
| Sand Tomb | Ground | Physical | Vortex | 68 | 288 | 724Vigor |
| Hydro Pump | Water | Special | Beam | 70 | 263 | 685Power |
| Rapid Spin | Normal | Physical | Spin | 53 | 234 | 680Sprint |
| Bulldoze | Ground | Physical | Aura | 66 | 343 | 617Power |
| Whirlpool | Water | Special | Vortex | 55 | 235 | 567Synthesis |
| Hyper Voice | Normal | Special | Nova | 46 | 203 | 530Reflexes |
| Substitute | Normal | Physical | Turret | 33 | 186 | 470Armor |
| Mud Shot | Ground | Special | Nova | 25 | 136 | 384Power |
| Bubble | Water | Special | Nova | 26 | 131 | 362Sprint |
| Bubble Beam | Water | Special | Cone | 30 | 105 | 294Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Grass×2.56
Resists
- Electric×0.48
- Fire×0.6
- Poison×0.6
- Rock×0.6
- Steel×0.6
- Water×0.96
- Ice×0.96
Sprites by
Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.