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No. 0098 D
Krabby

Krabby

Type
Water
Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 7,449/s (2,679 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 7,449/s (2,679 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 43 263 1,072Power
Body Slam Normal Physical Melee 73 354 972Power
Tackle Normal Physical Melee 56 313 860Vigor
Quick Attack Normal Physical Dash 85 356 847Sprint
Rapid Spin Normal Physical Spin 58 256 744Sprint
Hydro Pump Water Special Beam 68 257 670Power
Hyper Beam Normal Special Charge 114 337 607Power
Whirlpool Water Special Vortex 54 230 555Synthesis
Substitute Normal Physical Turret 36 203 514Armor
Hyper Voice Normal Special Nova 37 166 432Reflexes
Bubble Water Special Nova 25 128 355Sprint
Bubble Beam Water Special Cone 29 103 288Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Steel×0.6

Sprites by

CHUNSOFT, G〜, Tacocoa. SpriteCollab, CC BY-NC 4.0.