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No. 0662 C
Fletchinder

Fletchinder

Region
Kalos · 6ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Zoner
Recommended build C
  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 6,888/s (2,478 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Wing Attack → Brave Bird Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 6,888/s (2,478 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 35 228 998Power
Wing Attack Flying Physical Melee 65 342 903Power
Gust Flying Special Orbit 91 364 866Sprint
Body Slam Normal Physical Melee 63 304 835Power
Fire Spin Fire Special Orbit 85 340 809Synthesis
Tackle Normal Physical Melee 49 269 739Vigor
Hyper Beam Normal Special Charge 137 405 730Power
Quick Attack Normal Physical Dash 73 306 728Sprint
Aerial Ace Flying Physical Dash 78 295 702Sprint
Flame Charge Fire Physical Dash 69 289 687Sprint
Rapid Spin Normal Physical Spin 50 220 639Sprint
Flame Wheel Fire Physical Trail 40 169 540Sprint
Heat Wave Fire Special Nova 50 210 540Vigor
Hyper Voice Normal Special Nova 45 199 520Reflexes
Substitute Normal Physical Turret 31 175 442Armor
Air Slash Flying Special Homing 29 145 382Reflexes
Flamethrower Fire Special Cone 43 141 377Reflexes
Whirlwind Flying Special Shove 60 202 363Sprint
Will-O-Wisp Fire Special Turret 22 125 361Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Water×1.6
  • Electric×1.6

Resists

  • Grass×0.36
  • Bug×0.36
  • Ground×0.48
  • Fire×0.6
  • Fighting×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.