- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Bonemerang → Bone Rush
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,739/s (3,503 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Bonemerang → Bone Rush Boomerang · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,739/s (3,503 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Bulldoze → Earthquake
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Bulldoze → Earthquake
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 211 | 681 | 1,594Power |
| Bonemerang | Ground | Physical | Boomerang | 66 | 400 | 960Power |
| Spikes | Ground | Physical | Mine | 45 | 260 | 959Power |
| Body Slam | Normal | Physical | Melee | 71 | 346 | 949Power |
| Sand Tomb | Ground | Physical | Vortex | 87 | 370 | 929Vigor |
| Tackle | Normal | Physical | Melee | 55 | 306 | 840Vigor |
| Quick Attack | Normal | Physical | Dash | 83 | 348 | 828Sprint |
| Bulldoze | Ground | Physical | Aura | 85 | 440 | 791Power |
| Rapid Spin | Normal | Physical | Spin | 57 | 250 | 726Sprint |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Substitute | Normal | Physical | Turret | 35 | 199 | 502Armor |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Mud Shot | Ground | Special | Nova | 29 | 154 | 434Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Grass×1.6
- Ice×1.6
Resists
- Electric×0.3
- Poison×0.6
- Rock×0.6
Sprites by
Audino, CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.