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No. 0886 B
Drakloak

Drakloak

Region
Galar · 8ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Beamer
Recommended build B
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,498/s (3,057 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,498/s (3,057 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 84 432 1,184Power
Shadow Ball Ghost Special Projectile 50 294 1,135Reflexes
Outrage Dragon Physical Spin 87 361 1,007Vigor
Body Slam Normal Physical Melee 65 316 866Power
Dragon Rage Dragon Special Beam 98 370 851Power
Hex Ghost Special Chain 62 337 788Magnet
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Hyper Beam Normal Special Charge 139 413 744Power
Lick Ghost Physical Melee 47 254 698Power
Shadow Sneak Ghost Physical Homing 35 240 690Reflexes
Rapid Spin Normal Physical Spin 52 228 662Sprint
Ominous Wind Ghost Special Vortex 65 274 638Magnet
Hyper Voice Normal Special Nova 46 203 530Reflexes
Substitute Normal Physical Turret 32 181 458Armor
Dragon Breath Dragon Special Cone 32 114 319Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Ghost×1.6
  • Dragon×1.6
  • Dark×1.6
  • Fairy×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Poison×0.6
  • Bug×0.6

Sprites by

Caitemis, Jhony-Rex. SpriteCollab, CC BY-NC 4.0.