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No. 0354 B
Banette

Banette

Type
Ghost
Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Ranged
  • Floats
Recommended build B
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Ominous Wind → Shadow Force

Group damage 9,620/s (3,461 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
  4. Bond 3: add to the group Ominous Wind → Shadow Force Vortex · evolves with Magnet

Group damage 9,620/s (3,461 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Pulls enemies
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Lick → Shadow Punch
  4. Bond 3: add to the group Shadow Sneak → Shadow Claw
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 68 397 1,534Reflexes
Hex Ghost Special Chain 84 455 1,065Magnet
Body Slam Normal Physical Melee 76 368 1,010Power
Lick Ghost Physical Melee 66 356 977Power
Shadow Sneak Ghost Physical Homing 50 335 966Reflexes
Tackle Normal Physical Melee 59 326 894Vigor
Quick Attack Normal Physical Dash 89 370 880Sprint
Ominous Wind Ghost Special Vortex 87 371 862Magnet
Hyper Beam Normal Special Charge 157 466 838Power
Rapid Spin Normal Physical Spin 60 266 773Sprint
Hyper Voice Normal Special Nova 52 229 597Reflexes
Substitute Normal Physical Turret 37 211 535Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Poison×0.6
  • Bug×0.6

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.