- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hex → Poltergeist
- Bond 3: add to the group Ominous Wind → Shadow Force
Group damage 9,620/s (3,461 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
- Bond 3: add to the group Ominous Wind → Shadow Force Vortex · evolves with Magnet
Group damage 9,620/s (3,461 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Magnet 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Lick → Shadow Punch
- Bond 3: add to the group Shadow Sneak → Shadow Claw
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hex → Poltergeist
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 68 | 397 | 1,534Reflexes |
| Hex | Ghost | Special | Chain | 84 | 455 | 1,065Magnet |
| Body Slam | Normal | Physical | Melee | 76 | 368 | 1,010Power |
| Lick | Ghost | Physical | Melee | 66 | 356 | 977Power |
| Shadow Sneak | Ghost | Physical | Homing | 50 | 335 | 966Reflexes |
| Tackle | Normal | Physical | Melee | 59 | 326 | 894Vigor |
| Quick Attack | Normal | Physical | Dash | 89 | 370 | 880Sprint |
| Ominous Wind | Ghost | Special | Vortex | 87 | 371 | 862Magnet |
| Hyper Beam | Normal | Special | Charge | 157 | 466 | 838Power |
| Rapid Spin | Normal | Physical | Spin | 60 | 266 | 773Sprint |
| Hyper Voice | Normal | Special | Nova | 52 | 229 | 597Reflexes |
| Substitute | Normal | Physical | Turret | 37 | 211 | 535Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Poison×0.6
- Bug×0.6
Sprites by
Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.