Skip to content
PokéSurvivor Wiki
No. 0024 C
Arbok

Arbok

Type
Poison
Region
Kanto · 1ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Summoner
Recommended build C
  1. Start with this move Poison Sting → Poison Jab
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 7,587/s (2,729 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Poison Sting → Poison Jab Projectile · evolves with Sprint
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 7,587/s (2,729 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Sludge Poison Special Projectile 36 235 1,028Power
Poison Sting Poison Physical Projectile 34 225 983Sprint
Body Slam Normal Physical Melee 69 338 926Power
Acid Spray Poison Special Bounce 52 261 885Synthesis
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Hyper Beam Normal Special Charge 143 425 766Power
Rapid Spin Normal Physical Spin 55 244 709Sprint
Toxic Spikes Poison Physical Mine 27 154 567Synthesis
Hyper Voice Normal Special Nova 47 209 545Reflexes
Substitute Normal Physical Turret 34 194 490Armor
Toxic Poison Special Trail 32 122 390Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6

Resists

  • Grass×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.6

Sprites by

CHUNSOFT, Moo, Morei. SpriteCollab, CC BY-NC 4.0.