- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Wing Attack → Brave Bird
Group damage 8,236/s (2,963 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
- Bond 3: add to the group Wing Attack → Brave Bird Melee · evolves with Power
Group damage 8,236/s (2,963 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Claw | Dragon | Physical | Melee | 80 | 409 | 1,122Power |
| Outrage | Dragon | Physical | Spin | 83 | 342 | 954Vigor |
| Gust | Flying | Special | Orbit | 97 | 389 | 926Sprint |
| Dragon Rage | Dragon | Special | Beam | 103 | 388 | 892Power |
| Wing Attack | Flying | Physical | Melee | 64 | 336 | 887Power |
| Body Slam | Normal | Physical | Melee | 61 | 299 | 820Power |
| Hyper Beam | Normal | Special | Charge | 146 | 434 | 780Power |
| Tackle | Normal | Physical | Melee | 48 | 264 | 726Vigor |
| Quick Attack | Normal | Physical | Dash | 72 | 301 | 715Sprint |
| Aerial Ace | Flying | Physical | Dash | 76 | 290 | 689Sprint |
| Rapid Spin | Normal | Physical | Spin | 49 | 216 | 627Sprint |
| Hyper Voice | Normal | Special | Nova | 48 | 213 | 556Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 172 | 434Armor |
| Air Slash | Flying | Special | Homing | 31 | 155 | 408Reflexes |
| Whirlwind | Flying | Special | Shove | 64 | 216 | 388Sprint |
| Dragon Breath | Dragon | Special | Cone | 34 | 119 | 334Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Ice×2.56
- Rock×1.6
- Dragon×1.6
- Fairy×1.6
Resists
- Ground×0.3
- Grass×0.36
- Fire×0.6
- Water×0.6
- Fighting×0.6
- Bug×0.6
- Electric×0.96
Sprites by
CHUNSOFT, Emmuffin, TawnySoup. SpriteCollab, CC BY-NC 4.0.